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/ Champak 140 / (Vol 140) Sep 19 2011.iso / Games / mardek_rpg.swf / scripts / DefineSprite_4900 / frame_63 / DoAction.as
Text File  |  2011-09-19  |  3KB  |  113 lines

  1. function ┬º\x01\x02┬º()
  2. {
  3.    return 2537 % 511 * 5;
  4. }
  5. var ┬º\x01┬º = -1717 + "\x01\x02"();
  6. while(true)
  7. {
  8.    if(eval("\x01") != 748)
  9.    {
  10.       if(eval("\x01") != 650)
  11.       {
  12.          if(eval("\x01") != 537)
  13.          {
  14.             if(eval("\x01") != 904)
  15.             {
  16.                if(eval("\x01") != 880)
  17.                {
  18.                   if(eval("\x01") == 354)
  19.                   {
  20.                      set("\x01",eval("\x01") - 310);
  21.                      ┬º┬ºpush(delete function ┬º\x01\x02┬º()
  22.                      {
  23.                         return 2537 % 511 * 5;
  24.                      });
  25.                      tellTarget("∩┐╜┌┐\x06\x0f")
  26.                      {
  27.                         break;
  28.                      }
  29.                   }
  30.                   if(eval("\x01") == 81)
  31.                   {
  32.                      set("\x01",eval("\x01") + 4);
  33.                      ┬º┬ºpush("\x0f");
  34.                      continue;
  35.                   }
  36.                   if(eval("\x01") == 300)
  37.                   {
  38.                      set("\x01",eval("\x01") - 200);
  39.                      if(function ┬º\x01\x02┬º()
  40.                      {
  41.                         return 2537 % 511 * 5;
  42.                      })
  43.                      {
  44.                         set("\x01",eval("\x01") + 0);
  45.                      }
  46.                      continue;
  47.                   }
  48.                   if(eval("\x01") == 44)
  49.                   {
  50.                      set("\x01",eval("\x01") + 606);
  51.                      continue;
  52.                      continue;
  53.                   }
  54.                   if(eval("\x01") != 85)
  55.                   {
  56.                      if(eval("\x01") != 910)
  57.                      {
  58.                         if(eval("\x01") == 100)
  59.                         {
  60.                            set("\x01",eval("\x01") + 42);
  61.                            if(_parent.CASTING)
  62.                            {
  63.                               gotoAndStop("hit_casting");
  64.                               play();
  65.                            }
  66.                            break;
  67.                         }
  68.                         if(eval("\x01") == 142)
  69.                         {
  70.                            set("\x01",eval("\x01") - 142);
  71.                            break;
  72.                         }
  73.                      }
  74.                      set("\x01",eval("\x01") - 610);
  75.                      ┬º┬ºpush(!function ┬º\x01\x02┬º()
  76.                      {
  77.                         return 2537 % 511 * 5;
  78.                      });
  79.                   }
  80.                }
  81.                set("\x01",eval("\x01") - 526);
  82.                if(function ┬º\x01\x02┬º()
  83.                {
  84.                   return 2537 % 511 * 5;
  85.                })
  86.                {
  87.                   set("\x01",eval("\x01") - 310);
  88.                }
  89.                continue;
  90.                set("\x01",eval("\x01") + 825);
  91.             }
  92.             set("\x01",eval("\x01") - 823);
  93.             var ┬º┬ºpop() = function ┬º\x01\x02┬º()
  94.             {
  95.                return 2537 % 511 * 5;
  96.             };
  97.             continue;
  98.          }
  99.          set("\x01",eval("\x01") + 113);
  100.          continue;
  101.          ┬º┬ºpush(eval(function ┬º\x01\x02┬º()
  102.          {
  103.             return 2537 % 511 * 5;
  104.          }));
  105.       }
  106.       set("\x01",eval("\x01") + 254);
  107.       ┬º┬ºpush("\x0f");
  108.       ┬º┬ºpush(1);
  109.    }
  110.    set("\x01",eval("\x01") + 132);
  111.    ┬º┬ºpush(true);
  112. }
  113.